However on the Desktop both nVidia and AMD support the compatibility profile, so your old OpenGL programs should work. Depending on which one is chosen, youll only have support for up to that version. The Intel graphics only supports up to 3.1 while the dedicated GPU supports 4.3. This means that it 'automatically' chooses between the integrated Intel graphics and the dedicated GPU. The core profile is upward compatible from 3.1, and the compatibility profile is upward compatible all the way from OpenGL 1.1.īut the compatibility profile is not required for OpenGL compilance, so the driver writers may chose to provide only the core profile in which case your 2.1 programs may not work. Your graphics card is an NVIDIA Optimus card. However in Version 3.2 the ARB defined the concept of GL “profiles” and defined the “core” and “compatibility” profiles. Most OpenGL versions are upward compatible, the only GL version which removed some APIs was the Version 3.1. OpenGL 4.0 (2010), OpenGL 4.1 (2010), OpenGL 4.2 (2011), OpenGL 4.3. Important: In PIX4Dmapper, a necessary condition to visualize the Point Cloud in the ra圜loud view is that the graphic card (GPU) is compatible with OpenGL. lib files will be different in GL 4.3, so will my code that I wrote with GL 2.x still compile with GL 4.3? The graphics commands are implemented by the graphics card driver and are. Just out of curiosity, do we still use glut in GL 4.3? I guess the. I’m planning on getting a new PC soon, just wondering where I stand. I’m actually using the graphics chipset on my motherboard, which worked fine when programming GL 2.x.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |